March 2021 Development Update

I’ve wrapped up implementing the uniform logic in the game. This was a little tricky because in addition to simply reducing detection distance by enemies, it also will cause enemies to not shoot you on sight if you do not have a weapon in your hand. This does not apply to SS, only regular guards. Enemies have various states of awareness (aggressive, cautious, passive) so this was a bit more work than I expected. The uniform only works for a couple of minutes when you find it (or bribe a guard for it when starting the dungeon). You can see some video of me testing this here along with searching guards and how light impacts player detection and enemy accuracy.

I’ve also been updating a complete user manual which can be downloaded and printed. This has been uploaded to Steam, but you can also see the most up-to-date version by going to www.uberlaufer.com and clicking the User Manual link at the top. It goes over a lot of details in the game I have not posted.

I expect to open up the Discord next month, right around the time it gets submitted to the Oculus Developer feedback program. This is not to submit the game, just to have my peers review the game 🙂 Once OpenXR is finalized I will need testing volunteers who have non-Oculus headsets. You can request to be a tester in the Discord once it opens up.

The focus right now is game balancing, bugs, and waiting for OpenXR to be finalized since my game relies on it for non-Oculus headsets.

Sensitive Nazi symbols are by default turned off in the game, but can be enabled if you want it to be more realistic. At its core, the game is about the people who resisted the Nazis in Germany and Austria. The last thing I want to do is glorify those symbols, but I realize some people like the realistic depictions as with other games set in this time period. The only exception is Germany, where I have to release a build with these completely disabled according to Steam.